← The filmographyCoca-Cola HBC (Fanta) · 2022

Coca-Cola HBC (Fanta) · Mobile App · 2022

Fanta: Interactive Campaign for a Global Brand

Gamified digital campaign driving youth engagement for Fanta

Mobile App · Gamification · Marketing Campaign

Fanta: Interactive Campaign for a Global Brand
Fanta: Interactive Campaign for a Global Brandfig. 01
Mobile-firstexperience
Region-wideBiH campaign
Gamifiedengagement loops
2022launched

01

The brief

Fanta wanted a campaign that didn't feel like a campaign.

Coca-Cola HBC needed a Fanta digital experience for younger audiences across Bosnia and Herzegovina — one that felt like entertainment, not advertising. It had to be mobile-first, on-brand, and capable of handling thousands of concurrent participants without buckling at a campaign peak.

02

The approach

Mobile-first, gamified, and built to scale on the busiest day.

Bright visuals, bold typography, snackable content flows — designed for a thumb, not a desktop. Added gamification layers (challenges, points, rewards) to drive return visits beyond the initial share.

Under the hood, we built a scalable infrastructure that handled campaign peaks without downtime. Social integration made the experience naturally shareable, boosting organic reach.

03

The outcome

A reference point for youth engagement in the region.

The campaign hit high participation rates and became something Fanta and partners pointed to internally as the model for the region. Brand presence got reinforced through an experience users actually enjoyed and shared — not through being advertised at.

Stills
Fanta: Interactive Campaign for a Global Brand

Fanta: Interactive Campaign for a Global Brand

fig. 02

Fanta: Interactive Campaign for a Global Brand

Fanta: Interactive Campaign for a Global Brand

fig. 03

On the record
Placeholder — replace with a real client quote. The kind of thing you wish every project would end with.
[Client representative][Role], Coca-Cola HBC (Fanta)
Production specs
PlatformMobile-first web campaign hub
ScaleInfrastructure tuned for concurrent campaign peaks
GamificationChallenges, points, and reward loops
SocialNative sharing integration to drive organic reach
Timeline2022
ScopeCampaign Strategy · Mobile Design · Gamification · Scalable Backend · Social Integration
The crew on this one
nermin šehićnermin šehićFounder
edib zahirovicedib zahirovicMobile Engineer
dzeneta džananovićdzeneta džananovićMobile Engineer
amel helezamel helezBackend Engineer
tijana kolakovićtijana kolakovićProduct Designer