Coca-Cola HBC (Fanta) · Mobile App · 2022
Fanta: Interactive Campaign for a Global Brand
Gamified digital campaign driving youth engagement for Fanta
Mobile App · Gamification · Marketing Campaign

01
The brief
Fanta wanted a campaign that didn't feel like a campaign.
Coca-Cola HBC needed a Fanta digital experience for younger audiences across Bosnia and Herzegovina — one that felt like entertainment, not advertising. It had to be mobile-first, on-brand, and capable of handling thousands of concurrent participants without buckling at a campaign peak.
02
The approach
Mobile-first, gamified, and built to scale on the busiest day.
Bright visuals, bold typography, snackable content flows — designed for a thumb, not a desktop. Added gamification layers (challenges, points, rewards) to drive return visits beyond the initial share.
Under the hood, we built a scalable infrastructure that handled campaign peaks without downtime. Social integration made the experience naturally shareable, boosting organic reach.
03
The outcome
A reference point for youth engagement in the region.
The campaign hit high participation rates and became something Fanta and partners pointed to internally as the model for the region. Brand presence got reinforced through an experience users actually enjoyed and shared — not through being advertised at.


“Placeholder — replace with a real client quote. The kind of thing you wish every project would end with.”
nermin šehićFounder
edib zahirovicMobile Engineer
dzeneta džananovićMobile Engineer
amel helezBackend Engineer
tijana kolakovićProduct DesignerHalf an hour. No slides.
Tell us what you're building, ask us whatever you want — and if we're not the right fit, you'll hear it on the call, not in a follow-up email.
